Monday, April 20, 2009

By Your Command...

I figured I'd get some placeholders for the other projects I've alluded to - Since I was up in the hobby loft painting and the light was decent, I snapped a couple shots of a few models from each of my other minor projects.

The one I enjoy the most, but is the least completed is the Adeptus Mechanicus. Along with the Guard, I've always been a huge fan of the Adeptus Mechanicus - When I think of 40k, the robes, bionics, and techno-sorcery is the first thing that comes to mind. While I've never had what could be considered an entire army I have been slowly gathering Ad Mech figs for the last 20 years. At this point it comprises a significant number of models. That being the case, the priests of Mars are a common sight in my army lists, unsurprising due to the number of tanks I tend to field.

Just as a teaser, I recently finished stripping, re-basing and re-painting one of the two Legio Cybernetica Robot Maniples containing a Colossus, two Conquerors and two Castellans:


I'm slowly putting together what will be a full Adeptus Mechanicus army, based on the fantastic ruleset created by the folks at Tempus Fugitives. Great site, their 40k campaign packs are absolutely, jaw-droppingly good - tons of ideas for great conversions, as well as lots of new rules for those old, old, ooooold models that have been out of the picture since Rogue Trader.

The second robot maniple consists of one each of the five robot types, and I'm trying to keep them as 'original' as possible. This maniple I decided to 'modernize' a little, though I attempted to remain as true as possible to the original weapons loadout options.


What I'm keeping my fingers crossed for is the confirmation of the long-rumored plastic stormtroopers. If I can get my conversion-obsessed mitts on a couple boxes of those, I'll have my Skitarii and the Legio Reductor will be well on its way to being a stand alone army...

Stormlord, stage one


The first step in accomplishing my goal is to get all the tanks to the same stage of completion, so I can paint all the detail work at the same time on every vehicle. That helps me ensure that the tanks all match, thematically.


Nearly all of the vehicles in the army start with a basecoat of shadow grey and a highlight of fortress grey. The track wheels all get a drybrush of boltgun metal, and the track links are heavily drybrushed with dark flesh followed by a highlight of snakebite leather.

At this point all of the vehicles are at the same stage - moving right along!

Painting goals...

In addition to showcasing my army, I intend to use this blog as a means to get me to paint more (and if possible, better). To that end, I'll admit I have penchant for having too many concurrent projects at one time. In addition to the Guard army from which this blog takes its name, I'm also in the midst of several other armies - Traitor Guard, Crimson Fists, Adeptus Mechanicus and a smattering of Orks. To be fair, the other projects are all 1500ish point 'boutique' armies, small when compared to the 5000 point sledgehammer of the glorious 7th...

While it does tend to slow down the progress on my guard, I like having a couple projects going for when I just get sick of painting 'em. In future posts I'll likely detail these pet projects, but for the short term I've decided to buckle down and finish the guard I have left in the next two weeks before the release of the new codex and box sets.

I need to finish the following:

2 Wyvern Pattern Command Chimeras (armor and track colors done)
5 Guardsmen - Medusa Crew (primered)
1 King Russ Executioner (armor and track colors done)
1 Macharius (armor and track colors done)
1 Stormlord (primered)

Overall, I think polishing that off before May 2nd is a fairly realistic goal. It's supposed to be beautiful this week - prime weather for sealing miniatures so I plan on taking advantage. Off to paint - pictures to follow!

By request: Mechanized Rough Riders

Much as I enjoy cavalry, I thought I'd do something different with the Rough Riders in the new army. I wanted to do guard bikers, and after poking around I decided to base them on a "Dok Butcha's Konvershun Klinic" article that used to be available on the GW:UK site (unfortunately I cannot seem to find the online article following the site update last year).



The raw materials to create the bikes is as follows:


  • Dark Eldar Reaver Jetbikes
  • Guard Heavy Weapons Sprue
  • Guard Tank Accessories Sprue
  • Small Wheels (I used the wheels from the old Guard heavy weapons platforms like these)

The main fairing of the bike is made from the body of a Dark Eldar Reaver Jetbike. I began by cutting out the jet nozzle from the rear of the chassis and filing it down. The front and rear forks that hold the wheels are made from the bipod and tripod legs from the Guard heavy weapons sprues. The front forks are from the bipod, and the rear forks are the two long legs from the tripod. Assembling this stage took a little patience, as it's fiddly and fragile.


Once I had the wheels, forks and frame assembled, I added an imperial eagle (or winged skull in a couple cases) to the front of the fairing, and used the head of the shovel on the heavy weapons team sprue to form the front fender. I also added a little stowage here and there to cover up the occasional gap and to add a little flavor to the bikes.


The riders were a bit of a challenge. I started by bisecting several pairs of cadian legs (as none of the existing poses would fit astride the bikes as-is), and then mixing and matching the left and right legs until I found pairs that would form the poses that I liked. I positioned the leg pairs spread astride the bike, and then filled in the gaps with greenstuff.


The torsos and arms were all adjusted through the use of a bit of greenstuff here and there as well. The 'pointing' right arm from the heavy weapons squad worked pretty well to hold on to the bike's handlebars, though to make things easier I did a couple riders either dismounted, or leaning on the bikes while they fired their weapons.

As fun as the unit was to build, one thing it is not is cheap. The parts (back when GW actually had a useful bits service) cost about $130 for the five-man unit. While I intend to build a further 10 man squad of bikers, I'm taking the easy way out and plan on utilizing the bikes with integral legs available from Ramshackle Games here. I have a set on order to see how they'll work, but as yet they have not arrived. My intention is to use the 5-man squad as the tank-hunting unit (they all have melta-bombs and include a melta gun), and the new 10-man squad will be more traditionally armed with hunting lances. Further updates to come once the new bikes arrive!

Sunday, April 19, 2009

The intended Mordian 7th Regiment, D Company

My original intention for starting this blog is to document the process of recreating the Rogue Trader era Mordian 7th Regiment as detailed in the Warhammer 40k Compendium (see the original list here). However, there are some things to consider:

As the current iteration of the Guard army list bears little resemblance to those in the Rogue Trader era armies (and even less so in the upcoming codex from what I understand), some liberties will need to be taken to recreate the Mordian 7th Regiment of old. Things like Beastmen attack squads and jump pack equipped guard squads are the thing of the past, but with a little jiggery-pokery I hope to create a suitable homage.

On the other hand, I am a firm believer in the 'Rule of Cool' and so there will likely be certain models that just do not have a suitable analogue in the new codex - the beastmen attack squads are a perfect example. From what I understand, it's no longer possible to arm guardsmen with two hand weapons, and in such cases I plan on building the models anyway and agree on a suitable house rule with my opponents. Since all my games are of the 'for the fun of it' persuasion, this rarely causes any issues.

There are a number of models below that still require painting, but I'm quite pleased that at this time a vast majority of the army is complete, leaving me relatively free to purchase, build and paint a number of new upcoming releases without feeling too guilty about scads of unpainted models being neglected for 'new stuff'...

The HQ Squads:


Commander Evin Eldro and his attendant Commissar Fidel Arden originally were independent characters who rode Imperial Jetbikes. On down the line I plan to scratchbuild a pair of jetbikes, though mostly for fun than any particular in-game effect. I plan on utilizing the new Cadian command squads to build a new Commander and HQ squad. Currently, Commander Eldro and his command squad utilize the Creed fig and are accompanied by a medic, Vox operator and two guardsmen with Melta Guns. Depending on the new rules, I may replace one of the Melta Gunners with a Company Standard Bearer. The current iteration of the HQ Squad includes a Wyvern Pattern Command Chimera based on the excellent work done by Admiral Drax.

Commissar Fidel Arden (center) is joined by four subordinate Commissars to provide further backbone to the various Guard squads in the army.

The First Platoon - Tactical:

Platoon HQ


1st Squad

2nd Squad

3rd Squad

4th Squad

Armored Fist Chimeras

This set of miniatures has been in my possession since the original release of the new Cadians (now several years old). The squads have swapped the Lascannons of the original army list for Autocannons, though I intend to build enough Lascannons to swap out into the squads as the situation dictates. The Command Squad is currently being carried into battle in another Wyvern Pattern Command Chimera, and I have two other Chimeras to allow two of the squads to be taken as Armored Fist Squads.

The Second Platoon - Assault:


Veteran Assault Troopers

Veteran Chimera

The original Second Squad consisted of an HQ squad and 3 Squads of guardsmen armed with twin laspistols and equipped with Jump Packs. Obviously, neither of those equipment options are choices in the new codex, so my intent is to instead include three squads of Hardened Veterans mounted in Valkyrie transports to provide them with the deep strike/rapid assault capability the Second Platoon is intended to have. At the moment I have only a single hardened veteran squad built, though it appears that I'll need to re-arm them to fit the new codex restrictions. The Veterans are currently mounted in a Chimera when they do not infiltrate or deep strike.

I use a reverse paint scheme on the veteran figs - The basic troopers in the army all have red fatigues and grey flak armor, whereas the veterans have grey fatigues and red armor. I carry this paint scheme through the army, you'll note that the veteran sergeants in the Tac squads and various command squad models are denoted by this paint scheme as well. It allows me to easily identify on the field which models have the upgraded stat line.

The Third Platoon - Ogryns:


The Third Platoon consists of one of my favorite units; Thargadd's Thumpers. Widely discounted in many a tactica, I've always had good luck with Thargadd and the boys - they constantly act as a rock solid hand to hand unit designed with holding actions in mind. With their three wounds apiece, they've stood up to some of the most fierce opponents on the 40k battlefield, laughing as they pummel their adversaries into paste with the butts of their Ripper Guns.

The Fourth Platoon - Beastmen:

I currently am at an impasse as to how to represent the beastmen attack squads in the new codex. Originally a human Command squad and two 10-man packs of beastmen armed with hand weapons, it would be simple enough to build a couple squads out of WHFB beastmen, though I'm holding off until I have the new codex in hand to see what my options for proxy modeling may be.

The Fifth Platoon - Rough Riders:


While I am a big fan of cavalry in general, I wanted to do something a little different for my Rough Riders. In my continuation of the army fluff, the Mordian 7th Regiment lost their horses in a daring Snakebite Ork Raid (the poor beasts were into the Ork cook pots before a rescue could be mounted). Subsequently, the Rough Rider platoon has taken to riding Hornet scout bikes. In game they act exactly as Rough Riders, and are simply proxy models. I will be building a further 10 rough riders on bikes to round out the platoon.

The Sixth Platoon - Penitents:


In the original list the sixth platoon was comprised of 10 penitents. In my current army, the penitents are represented by Colonel Schaeffer's Last Chancers. The new codex apparently does away with this flavorful entry in exchange for an 'actual' penitent squad. It appears to be a simple 10 man squad armed with lasguns, so I will likely make do with a basic squad in prison orange, and keep this unit for special engagements only.

Ratling Marksmen Squad:

I was never a fan of the old Ratling Snipers, and as such never bought any. However the new models intrigue me and Dunno's Dead Eyes will be retaking the field (as soon as they're released of course).

Adeptus Mechanicus Detachment:

Here the army list deviates a bit more drastically from the original army list. One of the things that draws me inexorably back to the guard can be summed up in one word: TANKS. As such the Adeptus Mechanicus Detachment has expanded to include a number of vehicle choices:


Sentinels - The new codex apparently includes a number of new Sentinel variants as well as a bevy of new rules. I will likely include several more sentinels in the future.


The Scylla light tank is a fun little conversion made from a Chimera kit, and counts as a Sentinel with an armored crew compartment and armed with a lascannon.


The ubiquitous Leman Russ Main Battle Tank is a must-have in any self-respecting Guard army.


One of my favorite units, the Medusa Siege Gun emplacement has inflicted horrible casualties to the enemies of the Emperor.


A fun resin-cast model, this "King Russ" variant counts as a Leman Russ Executioner - the Plasma Destructor comes from the old Epic Imperator Titan. I have three more of these chassis in the wings awaiting the release of the new codex before I decide how I want to assemble them.


Yet another proxy model, this is a stand in for the Forge World Minotaur. Armed with two Earthshaker artillery cannons, the main chassis is my attempt to 'de-orkify' the battlewagon into its 'original' Imperial half-track version.


Continuing on up the scale of destructive power, I couldn't pass up on adding one of the excellent Macharius Super Heavy Tanks to my army.


Second only to the Gorgon as the largest transport super-heavy tank before entering the Praetorian class vehicles, the Stormlord was a must-have purchase as soon as I saw it. Extra sponsons of course, for twice the heavy flamer and lascannon fun!

I also plan to buy one of the excellent Forge World Thudd Guns, and I've been trawling ebay for an old Rapier platform.

The Imperial Navy:

Lastly, an Imperial Navy Thunderbolt adds some much-needed air superiority to the army.

Closing Thoughts:

The army is nearly completely painted. While I wait out the next few weeks for the upcoming guard releases I plan on finishing the paint jobs on the odd miniature here and there that remains unpainted as well as finishing off the numerous vehicles that I've only managed to get the base paint schemes on. There is a significant amount of new units that will be added to the army starting in May, including:

  • Rebuilding the command squads to take advantage of the new box set's bits.
  • Adding 2-3 Valkyrie transports and 1-2 more Hardened Veteran Squads to ride in them.
  • 3 more Sentinels with various new heavy weapon options (Heavy plasma cannons ahoy).
  • 5 new Ratling Snipers
  • 1 new Primaris Psyker and a psyker battle squad
  • 1 new Commissar Lord to better represent Fidel Arden.

Up Next: Painting goals...

The original Mordian 7th Regiment, D Company

The Mordian 7th Regiment has a dubious history. They were originally raised from the members of a hive gang known as the Night Rippers that participated in an uprising on Island City Two on Mordia. The Night Rippers sized control of the whole city and utilized the starport in an attempt to blockade the planet in exchange for cash and equipment. They were however viciously suppressed by the Imperial Army and it was decided that the gangers fighting skills would be put to better use fighting the foes of the Imperium. Only the leaders of the uprising were executed - Commander Varren (the planetary governor) chose to enact the ritual deaths using one of the Night Rippers own ceremonial serrated swords. The gang's traditional badge therefore took on new meaning as the symbol of their entry into Imperial service.



At the beginning of the pacification of Flotis III, the D company regiment's complement was as follows:

HQ:
  • Commander Evin Eldro - Jetbike, Laspistol
  • Commissar Fidel Arden - Jetbike, Laspistol, Conversion Field

First Platoon:

Command Section
  • Captain - Laspistol
  • Medic - Laspistol, Medikit
  • Sergeant - Laspistol, Chainsword
  • Orderly - Platoon Banner
  • 2 Guardsmen - Lascannons
  • Commissar - Laspistol, Conversion Field
  • Sanctioned Psyker Morrin Dannel - Force Sword
4 x Tactical Squads
  • Sergeant - Laspistol, Chainsword
  • 7 Guardsmen - Lasguns
  • 1 Guardsman - Lascannon
  • 1 Guardsman - Grenade Launcher

Second (Assault) Platoon:
-Everyone in the Assault Platoon is equipped with jump packs-

Command Section
  • Captain - Laspistol
  • Medic - Laspistol, Medikit
  • Sergeant - Laspistol, Chainsword
  • Orderly - Platoon Banner
  • 2 Guardsmen - Lascannons
  • Commissar - Laspistol, Conversion Field
3 x Assault Squads
  • Sergeant - Laspistol, Chainsword
  • 7 Guardsmen - 2 Laspistols
  • 2 Guardsmen - Plasma Gun

Third Platoon - Ogryns:

Thargadd's Thumpers
  • 1 BONEHead Sergeant - Mesh Armor, Ripper Gun
  • 4 Ogryns - Primitive Armor, Hand Weapons

Fourth Platoon - Beastmen:

Command Section
  • Captain - Laspistol
  • Medic - Laspistol, Medikit
  • Sergeant - Laspistol, Chainsword
  • Orderly - Platoon Banner
  • 2 Guardsmen - Lascannons
2 x Beastmen Attack Squads
  • Packmaster - Mesh Armor, 2 Hand Weapons
  • 9 Beastmen - Mesh Armor, 2 Hand Weapons

Fifth Platoon - Rough Riders:

Command Section
  • Captain - Laspistol
  • Medic - Laspistol, Medikit
  • Sergeant - Laspistol, Chainsword
  • Orderly - Platoon Banner
  • 2 Guardsmen - Lascannons
3 x Rough Rider Tactical Squads
  • Sergeant - Laspistol, Chainsword
  • 7 Guardsmen - Lasguns
  • 1 Guardsman - Lascannon
  • 1 Guardsman - Grenade Launcher

Sixth Platoon - Penitents:

Penal Battalion Squad
  • 10 Penitents - Lasguns

Ratling Marksman Squad:

Dunno's Dead-eyes
  • 5 Ratling Marksmen - Sniper Rifles

Adeptus Mechanicus Detachment:
  • 2 Adeptus Mechanicus Techpriests - Power Armor, Refractor Field, Power Axe, Laspistol
  • 4 Servitors
  • 2 Rhinos with Guardsmen Crew
  • 1 Thudd Gun with Servitor Crew
  • 1 Rapier Multi-laser with Servitor Crew
  • 2 Sentinels with Guardsmen Crew
Next up: The intended army list

The current state of the army...


Above is a picture of my guard army as it stands today. When the Mordian 7th first appeared, many of the current vehicles had yet to be produced. Over the years I've added a number of Chimeras, Leman Russ Battle Tanks, Artillery pieces and several custom built tanks.

My intention is to 'get back to the roots' of the army as best I can within the confines of the new codex. Naturally there's going to have to be some liberties taken - many of the options in the original army list are no longer choices in the current codex. In future posts I will detail the individual elements of the army and my intentions.

Next up: The Original Mordian 7th Regiment, D Company