Friday, June 26, 2009

Gearing up for a tournament, Part 2

I made a couple changes to the intended tournament list, and built the models I needed based on the excellent suggestions I've received. In the Troops choices, I removed the standard bearer from the platoon squad and replaced him with a basic guardsman with a lasgun. I pulled the bolt pistols from all the Sergeants and went with the basic laspistol instead. I then added a Commissar to the 1st squad, so that in missions where I may wish to combine squads, all 30 of them will benefit from his leadership and Stubborn-ness. I also removed the Chimera from the Veterans squad with an eye towards mounting them in a Valkyrie armed with Multiple Rocket Pods and Heavy Bolters (which is about 90% built at the moment). In order to made up the points I removed the Griffon (figuring the Valkyrie will be better at anti-horde anyway) and went with a non-sponson-armed Russ.

It ends up being bang on 1050 points (the extra 50 allowed by virtue of having a psyker (or 7) in the army - a particular of this tourney's rules).

It means that I have a fair bit to paint now - 3 Sergeants, 5 Veterans, both Command Squads, 2 Psykers and the Valkyrie. Should be some fun stuff to paint though, they are all very character-ful miniatures!



Mordian 777th "Meatgrinder" Regiment, V2.0

HQ

Command Squad - 185
  • Commander w/ Plasma Pistol
  • Voxcaster
  • Regimental Standard
  • 2 Meltagun
  • Officer of the fleet
  • Chimera (Multilaser, Heavy Bolter)

Psyker Battle Squad - 145
  • 7 Psykers
  • 1 Overseer
  • Chimera (Multilaser, Heavy Bolter)

TROOPS

Platoon HQ Squad - 65
  • Lieutenant w/ Plasma Pistol
  • Voxcaster
  • 2 Meltaguns

1st Infantry Squad - 105
  • Sergeant w/ Laspistol & Chainsword
  • Commissar w/ Bolt Pistol
  • Voxcaster
  • Grenade Launcher
  • Autocannon

2nd Infantry Squad - 70
  • Sergeant w/ Laspistol & Chainsword
  • Voxcaster
  • Grenade Launcher
  • Autocannon

3rd Infantry Squad - 70
  • Sergeant w/ Laspistol & Chainsword
  • Voxcaster
  • Grenade Launcher
  • Autocannon

Veterans Squad - 105
  • Sergeant w/ Bolt Pistol & Chainsword
  • Voxcaster
  • 3 Meltaguns
FAST ATTACK

Valkyrie Assault Transport - 140
  • Multi Laser
  • Multiple Rocket Pods
  • Heavy Bolters

HEAVY SUPPORT

Leman Russ - 165
  • Lascannon
Total: 1050pts

I'll be facing off against Marines and Tyranids next weekend to see how the list fares. I'm going to try to get it all painted by then, but failing that it will all have to be painted prior to the convention in mid August!

Tuesday, June 23, 2009

Gearing up for a tournament...

I am primarily a casual gamer - I have a smallish group of friends with whom I play 40k and Necromunda with some regularity, and I haven't taken part in a tournament in over ten years. However, I am considering participating in a small tourney being held at GenCon Indy in August, and I've been working on coming up with an appropriate list.

The event description is as follows: "1000 point Rogue Trader Tournament. This is a standard four round - 2 hours a round - tournament using the swiss draw system. Prizes will be awarded for theme, painting, best general, overall winner and sports-person. Only Codex Armies are allowed, Blood Angels are legal. Armies including a psycher[sic] get 50 bonus points."

I've sent the organizer an email regarding the use of Forge World kits (as my Chimeras are all armed with Autocannons or twin-linked Heavy Bolters), but in the short term I'm assuming the answer is no, and plan to make some multilaser turrets for my Chimeras.

Here's my tentative list:



Mordian 777th "Meatgrinder" Regiment

HQ

Command Squad - 185
  • Commander w/ Plasma Pistol
  • Voxcaster
  • Regimental Standard
  • 2 Meltagun
  • Officer of the fleet
  • Chimera (Multilaser, Heavy Bolter)

Psyker Battle Squad - 135
  • 7 Psykers
  • 1 Overseer
  • Chimera (Multilaser, Heavy Bolter)

TROOPS

Platoon HQ Squad - 220
  • Lieutenant w/ Plasma Pistol
  • Commissar w/ Power Fist
  • Vox
  • Standard Bearer
  • 2 Meltaguns

1st Infantry Squad - 72
  • Sergeant w/ Bolt Pistol & Chainsword
  • Voxcaster
  • Grenade Launcher
  • Autocannon

2nd Infantry Squad - 72
  • Sergeant w/ Bolt Pistol & Chainsword
  • Voxcaster
  • Grenade Launcher
  • Autocannon

3rd Infantry Squad - 72
  • Sergeant w/ Bolt Pistol & Chainsword
  • Voxcaster
  • Grenade Launcher
  • Autocannon

Veterans Squad - 160
  • Sergeant w/ Bolt Pistol & Chainsword
  • Voxcaster
  • 3 Meltaguns
  • Chimera (Multilaser, Heavy Bolter, Dozer Blade)

HEAVY SUPPORT

Leman Russ - 185
  • Lascannon
  • Heavy Bolter Sponsons

Griffon Heavy Mortar - 75


Total: 1046, 4pts left to spend

So, for 1050 points, I'll be laying down 59 infantry models, 3 Chimeras, 1 Griffon and 1 Leman Russ. The list is signifiacantly less 'fluffy' than what I usually play and geared more towards being a multi-role force. I removed the medics from the command squads and replaced them with a second melta-gunner (FnP is great, but at 1000 points, those 30 points each are better spent elsewhere), though I kept the standard bearers.

I pulled out the models that I'd intended to use for this force, and came to the realization that there are certain models that will need to be built for this list - several of my current infantry squad sergeants are armed with weapons no longer allowed in the 5th ed Codex, and as such I'll need to build a couple new sergeants armed with bolt pistols and chainswords. Similarly, I only have one veteran meltagun trooper built for the squad at the moment, so two more need to be built, as well as a couple more basic lasrifle-armed veterans to fill in for the heavy weapons team the squad usually contains, but I passed on to save points in this list.

I'll hopefully be testing the list against a couple different armies over the upcoming 4th of July weekend, we'll see how it fares.

I'm definitely interested in comments and suggestions on the list - as I'd said I've not participated in a tourney in a long, loooong time, so I'm unsure what I should be preparing for. I tried to make the list capable of handling both heavy infantry and hordes, though things like Land Raiders may give me trouble if I can't bring the meltaguns to bear...

Sunday, June 21, 2009

Charon Pattern Leman Russ, Part 2

Following the father's day festivities, I managed to finish off the alternate Leman Russ this afternoon:


I also took a quick shot of the Charon alongside a standard Leman Russ. It's a little shorter in height but the overall hull is a bit more bulky than the regular version.


Finally I pulled out all the proxy/custom tanks and did a group shot. I'm planning on doing up another pair of the Griffons as well as at least another two of the Wyvern pattern Chimeras.



Overall, another fun little project!


Friday, June 19, 2009

Charon Pattern Leman Russ, Part 1

I'm working on a tournament list for GenCon, and it came to my attention that the tourney rules state any conversions must be made primarily from GW parts. As such, my King Russ pattern tanks are disallowed, being resincast models. While I do have a single standard Leman Russ, I thought it would be fun to make up an alternate version to better match the theme of the Wyvern-pattern Chimeras, the Griffon and other proxy/counts-as vehicles I've made. I ran across a neat combination of Chimera and Leman Russ kits a while back, and thought I'd try my hand at something similar. I opened up the Closet Of Doom and pulled out the vehicle bits box to see what I could come up with...


I started off with the undercarriage from the leman russ kit, and added on the snall bulkhead piece that is usually used in making a Basilisk to make an offset similar to the Macharius. I glued on the leman russ top hull, and filled in the bottom gap with a piece of plasticard (not pictured).


For the sides, I built up the standard Chimera left and right track sections (after significant searching through the bits boxes to find the appropriate parts), and used my Dremel to sand off the interior hull guides and the hatch combings on the exterior. I cut down the side armor plates a bit with the intention of using them to butt up against the side sponsons.


Once everything was sanded down, I glued the hull to the track units. The Leman Russ hull sits a little higher than the track units in the middle, but I intended to cover the gap with some track guards.


I assembled the tracks and track guards, which managed to cover the gap nicely. I also replaced the standard hull-mounted lascannon with one from the guard heavy weapons teams sprues.


I had a pair of assembled heavy bolter sponsons left over from an older project, which fit on the sides over the sanded-down hatch covers nicely. In the short term I'm planning on using the turret from the standard Leman Russ I have assembled and painted, though I'm thinking I'll eventually pick up a Ryza pattern turret from Forge World (or eBay if I can find one), as it's a little more streamlined and I think it may better suit the model. All in all it was a bit more work sanding and fitting than the recent Griffon proxy tank, but it ended up looking pretty decent. It stands a little shorter in profile than a standard Russ, but it is also a little wider, so I think it balances out in the end. I settled on calling it the Charon pattern, but I'm not 100% sold on the name. I'll have to dig out the Big Book of Mythological Creatures and see if I can find a better name that hasn't already been used...






Wednesday, June 17, 2009

Crimson Fists, Part 2

I managed to get a quick game of 40k in over the past weekend, and decided to give one of my 'boutique' armies a try for a change. I'd built a smallish (1625 point) Crimson Fists assault-themed army as an allied force for the Mordian 7th, with the intent that they would supply a rapid-response force capable of engaging and succeeding in close combat - as opposed to the guard who engage and are subsequently horribly killed in close combat!



Upon initial deployment only the dreadnought, the combat squad of sternguard veterans and the razorback (containing the command squad) are placed on the table. After the opponent sets up, the scouts (carrying a teleport homer) infiltrate. In turn one, the drop pod carries the tactical squad into battle, and in subsequent turns the assault squad deep strikes down near the locator beacon carried by the drop pod. Similarly, the terminators teleport in near the teleport homer carried by the scouts. During this time the razorback has raced forward and deployed the command squad within striking distance of the enemy.

Of course, using this army against my friend's similarly-assault-themed blood angels meant that the entire battle took place in a roughly 2'x2' section of the table, as everything both armies had teleported or deep striked into the fray. It was a brutal, close-fought battle, with massive casualties on both sides. The Blood Angels won the day through superior cheesemongering (though my opponent pretends to call it 'tactics'), but all in all it was a very entertaining battle.

I'll likely bounce back and forth between painting a unit of guard and a unit of Crimson Fists over the next month or so. I'm hoping to get these marines finished and sold before my trip out to GenCon this summer...

Monday, June 15, 2009

Hold the line! Part 2

I completely forgot to post the pictures of the Defense Line turrets I'd painted last week. Pretty simple overall, but I like the models. I'm thinking about ordering another trio, they'll certainly come in handy for the upcoming Planetstrike expansion!



I've been working on some objective markers for the Mordian 7th as well, though I only have one of them painted up thus far, a command holo-tank for use as an objective set up in my deployment zone. It's a little hard to tell what it is from the pictures, but there's a little Eldar weapons platform and gunner from the epic range showing in the tank.



I have a couple more objectives in the build stage, one with an injured messenger carrying a set of orders, and a supply dump. All of them are built on 60mm bases which gives me some room to make up fun little vignettes.

Sunday, June 14, 2009

Rounds Inbound, Part 2


Took some time this afternoon to do some painting and knocked out the proxy Griffon. While I was at it I also painted up a Destroyer I'd built based on an old beat up Leman Russ chassis. Not my best conversion work by a long shot, but it's servicable I suppose.


I really should have done more with the barrel, I may end up replacing it with something more interesting looking in the future. It's been unusually cloudy for the last week or so, and the models come out looking a little more blue than they truly are - it's supposed to be rather nice tomorrow, hopefully I can get some better-lit shots...