Thursday, May 31, 2018

Heresy Era Questoris Knights - Knight Lancer Takes To The Field!

Managed to get a game in over the holiday weekend, but didn't take a huge number of pictures, had too much fun just playing the game! As preparation for the NOVA Open coming up later in the year, I wanted to get the Dark Angels on the table to start familiarizing myself with the rules, and try out one of the potential army lists. A friend brought over some Space Wolves which makes for the second-most iconic match-up in my mind (just behind Thousand Sons/Space Wolves, of course)!


We rolled up the War of Lies mission (variable VPs for objectives) and setup was determined to be long-ways across the table. The vast majority of the force would arrive from reserve in a trio of Termites, so setup was simple - The Knight Lancer, and a Land Raider set to race forward and smash into the enemy lines. The first wave of termites erupted out of the ground, though in retrospect my positioning of them wasn't the greatest. Play and learn, right?


The Wolves advanced, taking several objectives and weathering the storm of fire from the Dark Angels.


The Knight lopes forward, confident in being able to annihilate the two Predators, and relying on its shield to protect it from the onrushing melta-armed speeder and dreadnought.


Of course, I should have expected this result - Never fails, that brand new, freshly painted model you're excited to field is destroyed in the second turn before accomplishing anything. Hah!


Seemed appropriate to leave him on the field, burning. The shame!


Continuing the theme, the Wolves in the crater made short work of the Dark Angels terminators, who, despite plasma-gunning and charging, were destroyed in close combat quite handily. Rolled nothing but ones and twos for armor saves. Ouch!


The now-unsupported tactical squad managed to melta-bomb one of the predators, but were blasted from the field by return fire from the dread and other predator, not to mention the entire 10-man missile launcher squad from the rooftop above.


In the backfield, two tactical squads fought each over over the burning wreck of the Lancer for control of the rear objective.


Finally, the third Termite arrived delivering the Plasma Repeater squad into the rear area of the Wolves deployment zone, and they straight up deleted the entire squad of veterans and the trio of Terminator-armed characters in a storm of fire. Definitely need to bring these guys on in the first wave going forward - That level of firepower needs to be on the table wrecking things much earlier in the game!

When the dust cleared, the Space Wolved pulled out a 12-9 victory - Losing the Knight gave up three VPs so it was pretty close in the end! Was pretty pleased with how the Termites performed, they're a bit more tactically flexible than a drop pod, but not quite as multi-function as a Dreadclaw. More test games are needed to iron out the kinks and try some other army list ideas, but I'm looking forward to taking the force out to NOVA!

4 comments:

  1. Looks like a fun game, despite the inevitable early removal of your new Knight!

    ReplyDelete
  2. Sorry the Knight didn't last longer, but it looks great out there!

    ReplyDelete
  3. Nice, good to see the knight on the table - at least now you'll have some history for the battle damage weathering.

    Oh, and Gregor Fellhand says 'Hi' ;)

    ReplyDelete