Saturday, November 22, 2014

Heresy Era Mechanicum - Ursarax build complete!

Got in a little hobby time last night and finished up the Ursarax build!


Not a lot of change from the front, other than the bases getting textured and a bit more trimming and scraping here and there on the fists.


Utilized some guitar wire to make some power cables on the back - the power fist bits came with a number of plastic power cables, but after some attempted test fitting I knew I didn't want to try and cut and bend all that plastic to fit.

We're scheduled to have an uncharacteristically warm day today so I'm hoping I can get these guys primered this afternoon!

Thursday, November 20, 2014

Heresy Era Mechanicum - Ursarax build continues...

Two packages showed up in the mail recently, the puppetswar shredder arms that I'd intended to use to represent the Ursarax lightning claws, and the centurion power fists that I'd ordered when I got tired of waiting for the puppetswar order to actually ship. Turns out they're both similar in scale, but are stylistically different enough that they wouldn't really mix and match well, so it was decision time.


The Puppetswar arms are nice, but the fists are just a better choice once everything is taken into consideration. While the lightning claws are the perfectly serviceable and cheaper option points-wise, the power fist upgrade boosts the unit's strength up to 10 and reduces the AP down to 2 making them excellent tank-hunters as well as infantry squashers, but they do strike last (granted their base Initiative of 2 means it's not really a huge downgrade). On the upside, the Ursarax' 3 wounds and T5 mean they'll be able to weather a fair bit of punishment before bringing the pain - a 27-wound unit of jump infantry potentially throwing 36 S10 AP2 hits around is nothing to sneeze at!

Sadly winter seems to be upon us so getting them based and primered is going to take a little while. Still, it's Colorado so it'll be warm and sunny soon enough! Again, all credit for the conversion idea lies with Eye of Error's fevered brain - though I'll admit cursing his name while scraping off all the aquilas and marine heraldry from the Centurion fists! Hah!

Sunday, November 16, 2014

Heresy Era Mechanicum - Shots from the forge

Spent a few more hours over the last couple mornings painting, and finished up the Tech Thralls (more or less).


30 menials sorted out - I'd planned 40, but managed to lose two heads in the build process. Soooooo, 30 it is. Doh!


They got some white cog-tooth patterns around the hems and collars of the stormcoats, and the various power cables given a lick of blue. Next up is getting the static grass in place, followed by giving them a spray matte seal and then a brush-on gloss on the helmet domes.


I spent a little time getting the Ursarax started - the basic Thallax bodies were given a shoulder-mounted volkite, and they'll be getting power fists from the Centurion kit (idea shamelessly stolen from a loving homage to Eye of Error's fantastic builds).


Pulled everything off the shelves to see how it's all coming together and snapped a quick family photo as well. So far so good!

Saturday, November 15, 2014

Heresy Era Mechanicum - Archmagos Prime build in progress

More early morning insomnia has troubled me over the last few days, but as I'd been doing a fair bit of painting I thought I'd reward myself with a little build time instead. I'd received a package o' joy from Forge World earlier in the week and after getting things soaked and scrubbed I started putting together the Archmagos:


In the rules, the Archmagos may have up to four Cyber-Occularis which may go haring off across the table and provide benefits/hindrances to units they're close to, so rather than have them attached to the Abeyant (and undoubtedly snap off) I instead based them separately. I also magnetized the weapon options that attach to the front (though I neglected to get the actual weapons in the picture).


I found his base doesn't fit quite right into the Abeyant, so I'll need to do a little sanding to get a good fit. I'm planning on busting out the Tentacle Maker and adding a few more trailing cables and grippy mechadendrites, and really make it tentacular. The command dias is chock full of cool little details, really looking forward to painting it!


The Archmagos model itself is rather cool, though I took some liberties with the build. Wasn't a huge fan of the mechadendrite dreadlocks so I left them off, and in the build process I managed to accidentally flick his lower left hand off somewhere into the hobby room never to be seen again. So, he got a clamp hand instead. Doh!

Thursday, November 13, 2014

Heresy Era Mechanicum - Adsecularis painting in progress

Over the last few mornings I've not been sleeping well so I've found myself killing time before heading out for work. So, I fired up the batch painting machine and got cracking on the Tech Thralls for the Mechanicum army I have planned for the Las Vegas Open coming up in February.


Started off with the usual red recipe of Vallejo's Dark Flesh, followed by a medium and light drybrush of Gory Red and Blood Red, respectively. Finally a wash of Carroburg Crimson was applied to help blend them together and deepen the shade.


Next up I laid on the Burnished Gold followed by a Reikland Fleshshade wash. At this point they're starting to come together pretty nicely, getting the metals in place on the arms, weapons and backpacks should be pretty straightforward, then they'll get a white cogtooth pattern on the hem of their coats and around their necks. So far, so good!

Wednesday, November 12, 2014

Heresy Era Mechanicum - Magos Dominus Hecaton rebuild

While waiting for the bits to arrive to make the Ursarax, my eye fell upon an old model that I thought I'd try to breathe a little life into. As I'm not a huge fan of the FW Magos Dominus model I wanted to come up with something a little different - in the old Tempus Fugitives list there was a unit called the "Telepathica Emancipator" which was essentially a captured psyker stuffed into a nutrient tank and forced to serve the mechanicum. As the cyber-theurgy rules are a bit psyker-esque I thought the model could once again find use on the table as a Magos Dominus instead - albeit with a bit of a re-build:


I wanted to keep him cheap yet as survivable as possible, so an Abeyant and Machinator Array are pretty much required while a cyber-familiar bolsters the save to a 3+/3++. Other than that I figured I'd lay off the extra add-ons so if (when) he does get popped due to his non-independent-character status, it's not a massive point sink. In other news, I'm apparently not going to be getting much primering done any time soon - here's a timelapse picture I found looking out over CU Boulder on Monday:


When I left for work at 530am, it was 67F, by the time I stopped home for lunch, it was 17F. As of the time of this post, it is currently 1 goddam degree outside (or for our friends across the pond, negative 17 bloody degrees). ...and It'll be blue skies an in the 50's on Friday. Gotta love the weather in Colorado!

Monday, November 10, 2014

Space Hulk Terminators Painted

The other half of the project I'd been working on recently is now complete! As I'd mentioned in the earlier post, I'd been asked to finish off a set of Space Hulk minis for my buddy Dave who has been having some medically challenging times of late. I was happy to do what I could to help him out, and working on these models was a refreshing change of pace from the relentless onslaught of Heresy models of late.


These mark the first and only Blood Angels marines I've ever painted. Dave had gotten the base reds in place and had started blocking in the details when he fell ill, so so for the most part it was just a matter of finishing off all the myriad details, weapons and bases. Was interesting to note how our painting techniques differ, but I think the melange of the two worked out pretty well.

  

Couple closer-up shots of the models. Much like the Genestealers, they're chock full of personality, but the press-fit nature of the models means there are some odd blocks of undetailed  plastic here and there that I tried to downplay as much as possible. Overall I'm pretty happy with how they turned out!


Of course, I couldn't overlook the most important part of the set, the door holders. Heh. It occurs to me that I neglegted to take pictures of the objective marker minis - the chalice, C.A.T. and dead captain in the throne. Unfortunately the minis are all packed and the box is winging its way to Illinois. Rats!

Now back to our regularly scheduled doses of Heresy madness - Next up on the painting table are 30 Tech-thralls for my burgeoning Mechanicus force. Batch painting ahoy!