Tuesday, February 15, 2011

Trying out the Killzone rules

This past weekend a friend of mine and I tried out the rather interesting Killzone rules that the folks over at Galaxy in Flames had put together. I'd been wanting to give them a try as they seemed to be a nice crossover between the full 40k rules, the 3rd and 4th edition Kill Team rules and the significantly thin Kill Team rules presented in the recent Battle Missions book. While we didn't try to do a full-on battle report while trying out the rules for the first time, I did snap some pictures of the table and a couple turns in progress (warning, big ol' pictures, click to embiggen).

As I really enjoy Necromunda where the more terrain the better, I was looking forward to really packing the table. I broke out a couple pieces I don't use too often, including two high-rise, non-rubbled buildings.


The first game was an ambush scenario, where my "David and Goliath" team (3 Ogryns and 4 Ratling Snipers) attempted to escape the pincer assault of two teams of Traitor guard, mutants, and other Lost and the Damned troops. While the Ogryns made a valiant effort to protect their smaller abhuman kin, the entire team of snipers were killed. A sole Ogryn made it off the table edge at the end of the battle, the rest of the models were cut down by the combined fire of the traitorous scum.

The second battle was (on paper) a little more evenly-matched. I built a 'Faux-Colonel Schaeffer's Last Chancers' team using choices from a veteran squad and a platoon command squad, while my opponent was running an Alpha Legion themed team with a couple marines and a huge pack of chaos hounds. While the guardsmen put up a valiant fight, they too were pulled down and slain by the relentless advance of the traitors.
All in all, a dark day for the Imperium!

Overall we had a good time, and the Killzone rules seemed to be smooth and well thought out. In fact we're considering incorporating some of the rules into our games of regular 40k, notably the difficult terrain movement rules - we both agreed that the 4" movement in difficult terrain sped up the game considerably as my tables generally include a fair bit of difficult/area terrain. We're looking forward to playing more Killzone soon! My thanks to Big Jim and the rest who came up with this rule set - I heartily recommend giving it a try if you haven't already!


  1. Awesome! Glad you like KZ.

    Love that terrain! I need to swing by Colorado sometime!

  2. Indeed - we played a couple games and it was a hoot, even though I got massacred both times. It's a good indicator when the game is fun even if you get whooped! This terrain setup was a bit sparse compared to our usual Necromunda games, but I erred on the side of caution this time. Future games will likely be far more dense, terrain-wise!

  3. There is no such thing as too much terrain!

    I really enjoyed the report, and the photos are tremendous. Moreover, I'm pleased to see you working out the KZ ruleset. There are some more goodies coming the KZ way in the very near future.