HQ:
- Company Commander Evin Eldro and HQ squad (Plasma Pistol, Meltagun, Medic, Vox, Autocannon Chimera): 180 pts
- Lord Commissar Fidel Arden (Bolt Pistol, Power Sword): 80pts
- Thargadd's Thumpers (6 Ogryns): 150pts
- Dunno's Deadeyes (5 Ratling Snipers): 50pts
- Morrin Dannel's Psyker Battle Squad (6 psykers, 1 Overseer, Autocannon Chimera): 150pts
- 1st Platoon HQ Squad (Plasma Pistol, Medic, Vox, Standard, Meltagun, Wyvern Command Chimera, Commissar w/ Power Fist): 222 pts
- 1st Platoon, 1st Squad (Grenade Launcher, Autocannon): 71pts
- 1st Platoon, 2nd Squad (Grenade Launcher, Autocannon): 71pts
- 1st Platoon, Heavy Weapons Squad (Lascannons): 105pts
- 2nd Platoon HQ Squad (Bolt Pistol, Power Sword, Medic, Vox, Standard, Meltagun, Wyvern Command Chimera, Commissar w/Plasma Pistol & Power Sword): 227pts
- 2nd Platoon, 3rd Squad (Grenade Launcher, Autocannon): 71pts
- 2nd Platoon, 4th Squad (Grenade Launcher, Autocannon): 71pts
- 3rd Platoon, 1st Veteran Assault Squad (Missile Launcher, Grenade Launcher, Melta, Plasma, Demolitions, Chimera): 235 points
- Armored Sentinel Squadron (3 x Armored Crew Compartment, Lascannons): 210pts
- King Russ Executioner (Heavy Bolter, Extra Armor, Camo Netting, Massive (proxy dozer blade effect)): 235pts
- Medusa Siege Gun Emplacement: 100pts
A few changes from prior lists - the inclusion of the ratling snipers and the psyker battle squad as I've never fielded either and they sound like fun. Other than that the list is fairly similar to what I've used in the past so I'm fairly familiar with their strengths and weaknesses. On the other hand, there have been a lot of little changes to statlines and equipment since the last codex as well as the inclusion of a lot of new rules, so the army may play entirely different than I'm used to. We'll see how it goes, I suppose!
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